Combat Statistics
CR 11
Challenge Rating
7,200 XP
17
Armor Class
200
Hit Points
(16d10)
Speed: {"walk":40,"fly":60} ft.
Strength
22
(+6)
Dexterity
12
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
24
(+7)
Intelligence
16
(+3)
Wisdom
15
(+2)
Charisma
16
(+3)
Damage Resistances: []
Damage Immunities: ["fire"]
Condition Immunities: []
Senses:
Darkvision 120 ft.,
Passive Perception 12 ft.
passive Perception 12
Languages: ["Ignan"]
Proficiency Bonus: +4
Special Abilities
Elemental Demise
If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting
The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic
3/day: enlarge/reduce, tongues
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Actions
Multiattack
The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
Scimitar
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
Hurl Flame
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Quick Reference
Type: Elemental
Size: Large
Alignment: lawful evil
Environment: Any
DM Tools
💰 Loot Generator
CR 11 | Challenge Rating: 11
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