Combat Statistics
CR 5
Challenge Rating
1,800 XP
15
Armor Class
90
Hit Points
(12d10)
Speed: {"fly":90,"hover":0} ft.
Strength
14
(+2)
Dexterity
20
(+5)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
14
(+2)
Intelligence
6
(-2)
Wisdom
10
(+0)
Charisma
6
(-2)
Damage Resistances: ["lightning", "thunder", "bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"grappled", "name":"Grappled", "url":"/api/2014/conditions/grappled"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"petrified", "name":"Petrified", "url":"/api/2014/conditions/petrified"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}, {"index":"prone", "name":"Prone", "url":"/api/2014/conditions/prone"}, {"index":"restrained", "name":"Restrained", "url":"/api/2014/conditions/restrained"}, {"index":"unconscious", "name":"Unconscious", "url":"/api/2014/conditions/unconscious"}]
Senses:
Darkvision 60 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: ["Auran"]
Proficiency Bonus: +3
Special Abilities
Air Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack
The elemental makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind
Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 ft. away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Quick Reference
Type: Elemental
Size: Large
Alignment: neutral
Environment: Any
DM Tools
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CR 5 | Challenge Rating: 5
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