Combat Statistics

CR 5
Challenge Rating
1,800 XP
17
Armor Class
126
Hit Points
(12d10)
Speed: {"walk":30,"burrow":30} ft.
Strength
20
(+5)
Dexterity
8
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
20
(+5)
Intelligence
5
(-3)
Wisdom
10
(+0)
Charisma
5
(-3)
Damage Resistances: ["bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"petrified", "name":"Petrified", "url":"/api/2014/conditions/petrified"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}, {"index":"unconscious", "name":"Unconscious", "url":"/api/2014/conditions/unconscious"}]
Senses: Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10 ft. passive Perception 10
Languages: ["Terran"]
Proficiency Bonus: +3

Special Abilities

Earth Glide

The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster

The elemental deals double damage to objects and structures.

Actions

Multiattack

The elemental makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Quick Reference

Type: Elemental
Size: Large
Alignment: neutral
Environment: Any

DM Tools

💰 Loot Generator

CR 5 | Challenge Rating: 5
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