Combat Statistics
CR 0.25
Challenge Rating
0 XP
11
Armor Class
18
Hit Points
(4d6)
Speed: {"walk":20} ft.
Strength
11
(+0)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
5
(-3)
Wisdom
8
(-1)
Charisma
3
(-4)
Damage Resistances: ["cold", "fire", "lightning"]
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 60 ft.,
Passive Perception 9 ft.
passive Perception 9
Languages: ["Abyssal", "telepathy 60 ft. (works only with creatures that understand Abyssal)"]
Proficiency Bonus: +2
Actions
Multiattack
The dretch makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Quick Reference
Type: Fiend
Size: Small
Alignment: chaotic evil
Environment: Any
DM Tools
💰 Loot Generator
CR 0.25 | Challenge Rating: 0.25
Loot based on monster type, CR, and D&D 5e treasure guidelines
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