Combat Statistics
CR 3
Challenge Rating
700 XP
13
Armor Class
52
Hit Points
(8d8)
Speed: {"walk":30} ft.
Strength
16
(+3)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
15
(+2)
Intelligence
9
(-1)
Wisdom
11
(+0)
Charisma
11
(+0)
Damage Resistances: ["cold", "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"]
Damage Immunities: ["fire", "poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 120 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: ["Infernal", "telepathy 120 ft."]
Proficiency Bonus: +2
Special Abilities
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Steadfast
The devil can't be frightened while it can see an allied creature within 30 ft. of it.
Actions
Multiattack
The devil makes two attacks: one with its beard and one with its glaive.
Beard
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Glaive
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Quick Reference
Type: Fiend
Size: Medium
Alignment: lawful evil
Environment: Any
DM Tools
💰 Loot Generator
CR 3 | Challenge Rating: 3
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