Combat Statistics
CR 9
Challenge Rating
5,000 XP
19
Armor Class
142
Hit Points
(15d10)
Speed: {"walk":40,"fly":40} ft.
Strength
18
(+4)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
18
(+4)
Intelligence
13
(+1)
Wisdom
14
(+2)
Charisma
16
(+3)
Skills:
Deception +7, Insight +6
Damage Resistances: ["cold", "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"]
Damage Immunities: ["fire", "poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 120 ft.,
Passive Perception 12 ft.
passive Perception 12
Languages: ["Infernal", "telepathy 120 ft."]
Proficiency Bonus: +4
Special Abilities
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Quick Reference
Type: Fiend
Size: Large
Alignment: lawful evil
Environment: Any
DM Tools
💰 Loot Generator
CR 9 | Challenge Rating: 9
Loot based on monster type, CR, and D&D 5e treasure guidelines
Similar Monsters
Balor
CR 19 • Huge
Barbed Devil
CR 5 • Medium
Bearded Devil
CR 3 • Medium
Chain Devil
CR 8 • Medium