Combat Statistics

CR 9
Challenge Rating
5,000 XP
19
Armor Class
142
Hit Points
(15d10)
Speed: {"walk":40,"fly":40} ft.
Strength
18
(+4)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
18
(+4)
Intelligence
13
(+1)
Wisdom
14
(+2)
Charisma
16
(+3)
Skills: Deception +7, Insight +6
Damage Resistances: ["cold", "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"]
Damage Immunities: ["fire", "poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Darkvision 120 ft., Passive Perception 12 ft. passive Perception 12
Languages: ["Infernal", "telepathy 120 ft."]
Proficiency Bonus: +4

Special Abilities

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Quick Reference

Type: Fiend
Size: Large
Alignment: lawful evil
Environment: Any

DM Tools

💰 Loot Generator

CR 9 | Challenge Rating: 9
Loot based on monster type, CR, and D&D 5e treasure guidelines

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