Combat Statistics
CR 4
Challenge Rating
1,100 XP
16
Armor Class
93
Hit Points
(11d10)
Speed: {"walk":30,"swim":30} ft.
Strength
19
(+4)
Dexterity
10
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
5
(-3)
Wisdom
11
(+0)
Charisma
5
(-3)
Skills:
Perception +4
Damage Resistances: []
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 60 ft.,
Passive Perception 14 ft.
passive Perception 14
Languages: ["understands Deep Speech but can't speak"]
Proficiency Bonus: +2
Special Abilities
Amphibious
The chuul can breathe air and water.
Sense Magic
The chuul senses magic within 120 ft. of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
Multiattack
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Tentacles
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Quick Reference
Type: Aberration
Size: Large
Alignment: chaotic evil
Environment: Any
DM Tools
💰 Loot Generator
CR 4 | Challenge Rating: 4
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