Combat Statistics
CR 5
Challenge Rating
1,800 XP
14
Armor Class
114
Hit Points
(12d10)
Speed: {"walk":30} ft.
Strength
16
(+3)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
19
(+4)
Intelligence
6
(-2)
Wisdom
13
(+1)
Charisma
6
(-2)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 120 ft.,
Passive Perception 11 ft.
passive Perception 11
Languages: ["Otyugh"]
Proficiency Bonus: +3
Special Abilities
Limited Telepathy
The otyugh can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Actions
Multiattack
The otyugh makes three attacks: one with its bite and two with its tentacles.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.
Tentacle
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam
The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.
Quick Reference
Type: Aberration
Size: Large
Alignment: neutral
Environment: Any
DM Tools
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CR 5 | Challenge Rating: 5
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