Combat Statistics
CR 2
Challenge Rating
450 XP
9
Armor Class
67
Hit Points
(9d8)
Speed: {"walk":10,"swim":10} ft.
Strength
10
(+0)
Dexterity
8
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
3
(-4)
Wisdom
10
(+0)
Charisma
6
(-2)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: [{"index":"prone", "name":"Prone", "url":"/api/2014/conditions/prone"}]
Senses:
Darkvision 60 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: []
Proficiency Bonus: +2
Special Abilities
Aberrant Ground
The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.
Gibbering
The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 ft. of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Multiattack
The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
Bites
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.
Blinding Spittle
The mouther spits a chemical glob at a point it can see within 15 ft. of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 ft. of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.