Combat Statistics
CR 0.25
Challenge Rating
0 XP
8
Armor Class
22
Hit Points
(3d8)
Speed: {"walk":20} ft.
Strength
13
(+1)
Dexterity
6
(-2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
3
(-4)
Wisdom
6
(-2)
Charisma
5
(-3)
Damage Resistances: []
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 60 ft.,
Passive Perception 8 ft.
passive Perception 8
Languages: ["understands all languages it spoke in life but can't speak"]
Proficiency Bonus: +2
Special Abilities
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Quick Reference
Type: Undead
Size: Medium
Alignment: neutral evil
Environment: Any
DM Tools
💰 Loot Generator
CR 0.25 | Challenge Rating: 0.25
Loot based on monster type, CR, and D&D 5e treasure guidelines