Combat Statistics
CR 1
Challenge Rating
200 XP
12
Armor Class
22
Hit Points
(5d8)
Speed: {"walk":30} ft.
Strength
13
(+1)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
7
(-2)
Wisdom
10
(+0)
Charisma
6
(-2)
Damage Resistances: []
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}, {"index":"charmed", "name":"Charmed", "url":"/api/2014/conditions/charmed"}, {"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}]
Senses:
Darkvision 60 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: ["Common"]
Proficiency Bonus: +2
Actions
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Quick Reference
Type: Undead
Size: Medium
Alignment: chaotic evil
Environment: Any
DM Tools
💰 Loot Generator
CR 1 | Challenge Rating: 1
Loot based on monster type, CR, and D&D 5e treasure guidelines
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