Combat Statistics

CR 21
Challenge Rating
33,000 XP
17
Armor Class
135
Hit Points
(18d8)
Speed: {"walk":30} ft.
Strength
11
(+0)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
20
(+5)
Wisdom
14
(+2)
Charisma
16
(+3)
Skills: Arcana +18, History +12, Insight +9, Perception +9
Damage Resistances: ["cold", "lightning", "necrotic"]
Damage Immunities: ["poison", "bludgeoning, piercing, and slashing from nonmagical weapons"]
Condition Immunities: [{"index":"charmed", "name":"Charmed", "url":"/api/2014/conditions/charmed"}, {"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"frightened", "name":"Frightened", "url":"/api/2014/conditions/frightened"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Truesight 120 ft., Passive Perception 19 ft. passive Perception 19
Languages: ["Common plus up to five other languages"]
Proficiency Bonus: +7

Special Abilities

Legendary Resistance

If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation

If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 ft. of the phylactery.

Spellcasting

The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: - Cantrips (at will): mage hand, prestidigitation, ray of frost - 1st level (4 slots): detect magic, magic missile, shield, thunderwave - 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image - 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball - 4th level (3 slots): blight, dimension door - 5th level (3 slots): cloudkill, scrying - 6th level (1 slot): disintegrate, globe of invulnerability - 7th level (1 slot): finger of death, plane shift - 8th level (1 slot): dominate monster, power word stun - 9th level (1 slot): power word kill

Turn Resistance

The lich has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch

Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.

Cantrip

The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions)

The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions)

The lich fixes its gaze on one creature it can see within 10 ft. of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions)

Each living creature within 20 ft. of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Quick Reference

Legendary
Type: Undead
Size: Medium
Alignment: any evil alignment
Environment: Any

DM Tools

💰 Loot Generator

CR 21 | Challenge Rating: 21
Loot based on monster type, CR, and D&D 5e treasure guidelines

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