Combat Statistics

CR 2
Challenge Rating
450 XP
12
Armor Class
67
Hit Points
(9d10)
Speed: {"walk":40} ft.
Strength
18
(+4)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
15
(+2)
Intelligence
6
(-2)
Wisdom
8
(-1)
Charisma
5
(-3)
Damage Resistances: []
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Darkvision 60 ft., Passive Perception 9 ft. passive Perception 9
Languages: ["understands Abyssal but can't speak"]
Proficiency Bonus: +2

Special Abilities

Charge

If the skeleton moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.

Actions

Greataxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Quick Reference

Type: Undead
Size: Large
Alignment: lawful evil
Environment: Any

DM Tools

💰 Loot Generator

CR 2 | Challenge Rating: 2
Loot based on monster type, CR, and D&D 5e treasure guidelines

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