Combat Statistics
CR 2
Challenge Rating
450 XP
19
Armor Class
22
Hit Points
(9d4)
Speed: {"walk":0,"fly":50,"hover":0} ft.
Strength
1
(-5)
Dexterity
28
(+9)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
13
(+1)
Wisdom
14
(+2)
Charisma
11
(+0)
Damage Resistances: ["acid", "cold", "fire", "necrotic", "thunder", "bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["lightning", "poison"]
Condition Immunities: [{"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"grappled", "name":"Grappled", "url":"/api/2014/conditions/grappled"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}, {"index":"prone", "name":"Prone", "url":"/api/2014/conditions/prone"}, {"index":"restrained", "name":"Restrained", "url":"/api/2014/conditions/restrained"}, {"index":"unconscious", "name":"Unconscious", "url":"/api/2014/conditions/unconscious"}]
Senses:
Darkvision 120 ft.,
Passive Perception 12 ft.
passive Perception 12
Languages: ["the languages it knew in life"]
Proficiency Bonus: +2
Special Abilities
Consume Life
As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Ephemeral
The will-o'-wisp can't wear or carry anything.
Incorporeal Movement
The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination
The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Actions
Shock
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
Invisibility
The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).