Combat Statistics
CR 5
Challenge Rating
1,800 XP
14
Armor Class
114
Hit Points
(12d10)
Speed: {"walk":30,"swim":90} ft.
Strength
18
(+4)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
18
(+4)
Intelligence
5
(-3)
Wisdom
10
(+0)
Charisma
8
(-1)
Damage Resistances: ["acid", "bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"grappled", "name":"Grappled", "url":"/api/2014/conditions/grappled"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"petrified", "name":"Petrified", "url":"/api/2014/conditions/petrified"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}, {"index":"prone", "name":"Prone", "url":"/api/2014/conditions/prone"}, {"index":"restrained", "name":"Restrained", "url":"/api/2014/conditions/restrained"}, {"index":"unconscious", "name":"Unconscious", "url":"/api/2014/conditions/unconscious"}]
Senses:
Darkvision 60 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: ["Aquan"]
Proficiency Bonus: +3
Special Abilities
Water Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze
If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.
Actions
Multiattack
The elemental makes two slam attacks.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Whelm
Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.
The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 ft. of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.
Quick Reference
Type: Elemental
Size: Large
Alignment: neutral
Environment: Any
DM Tools
💰 Loot Generator
CR 5 | Challenge Rating: 5
Loot based on monster type, CR, and D&D 5e treasure guidelines
Similar Monsters
Air Elemental
CR 5 • Large
Azer
CR 2 • Medium
Djinni
CR 11 • Large
Dust Mephit
CR 0.5 • Small