Combat Statistics
CR 4
Challenge Rating
1,100 XP
15
Armor Class
66
Hit Points
(12d8)
Speed: {"walk":30,"fly":60} ft.
Strength
8
(-1)
Dexterity
17
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
15
(+2)
Wisdom
12
(+1)
Charisma
20
(+5)
Skills:
Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances: ["cold", "fire", "lightning", "poison", "bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 15 ft.
passive Perception 15
Languages: ["Abyssal", "Common", "Infernal", "telepathy 60 ft."]
Proficiency Bonus: +2
Special Abilities
Telepathic Bond
The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
Shapechanger
The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
Claw (Fiend Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Charm
One humanoid the fiend can see within 30 ft. of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.
The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Draining Kiss
The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness
The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.
Quick Reference
Type: Fiend
Size: Medium
Alignment: neutral evil
Environment: Any
DM Tools
💰 Loot Generator
CR 4 | Challenge Rating: 4
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