Combat Statistics

CR 7
Challenge Rating
2,900 XP
17
Armor Class
126
Hit Points
(11d12)
Speed: {"walk":40} ft.
Strength
23
(+6)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
20
(+5)
Intelligence
10
(+0)
Wisdom
12
(+1)
Charisma
9
(-1)
Skills: Athletics +12, Perception +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Darkvision 60 ft., Passive Perception 14 ft. passive Perception 14
Languages: ["Giant"]
Proficiency Bonus: +3

Special Abilities

Stone Camouflage

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The giant makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Quick Reference

Type: Giant
Size: Huge
Alignment: neutral
Environment: Any

DM Tools

💰 Loot Generator

CR 7 | Challenge Rating: 7
Loot based on monster type, CR, and D&D 5e treasure guidelines

Similar Monsters

Cloud Giant
CR 9 • Huge
Frost Giant
CR 8 • Huge
Ettin
CR 4 • Large
Fire Giant
CR 9 • Huge