Combat Statistics
CR 7
Challenge Rating
2,900 XP
17
Armor Class
126
Hit Points
(11d12)
Speed: {"walk":40} ft.
Strength
23
(+6)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
20
(+5)
Intelligence
10
(+0)
Wisdom
12
(+1)
Charisma
9
(-1)
Skills:
Athletics +12, Perception +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 14 ft.
passive Perception 14
Languages: ["Giant"]
Proficiency Bonus: +3
Special Abilities
Stone Camouflage
The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack
The giant makes two greatclub attacks.
Greatclub
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Quick Reference
Type: Giant
Size: Huge
Alignment: neutral
Environment: Any
DM Tools
💰 Loot Generator
CR 7 | Challenge Rating: 7
Loot based on monster type, CR, and D&D 5e treasure guidelines
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