Combat Statistics

CR 4
Challenge Rating
1,100 XP
12
Armor Class
85
Hit Points
(10d10)
Speed: {"walk":40} ft.
Strength
21
(+5)
Dexterity
8
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
17
(+3)
Intelligence
6
(-2)
Wisdom
10
(+0)
Charisma
8
(-1)
Skills: Perception +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Darkvision 60 ft., Passive Perception 14 ft. passive Perception 14
Languages: ["Giant", "Orc"]
Proficiency Bonus: +2

Special Abilities

Two Heads

The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack

The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Quick Reference

Type: Giant
Size: Large
Alignment: chaotic evil
Environment: Any

DM Tools

💰 Loot Generator

CR 4 | Challenge Rating: 4
Loot based on monster type, CR, and D&D 5e treasure guidelines

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