Combat Statistics
CR 4
Challenge Rating
1,100 XP
12
Armor Class
85
Hit Points
(10d10)
Speed: {"walk":40} ft.
Strength
21
(+5)
Dexterity
8
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
17
(+3)
Intelligence
6
(-2)
Wisdom
10
(+0)
Charisma
8
(-1)
Skills:
Perception +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 14 ft.
passive Perception 14
Languages: ["Giant", "Orc"]
Proficiency Bonus: +2
Special Abilities
Two Heads
The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful
When one of the ettin's heads is asleep, its other head is awake.
Actions
Multiattack
The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Quick Reference
Type: Giant
Size: Large
Alignment: chaotic evil
Environment: Any
DM Tools
💰 Loot Generator
CR 4 | Challenge Rating: 4
Loot based on monster type, CR, and D&D 5e treasure guidelines
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