Combat Statistics
CR 9
Challenge Rating
5,000 XP
14
Armor Class
200
Hit Points
(16d12)
Speed: {"walk":40} ft.
Strength
27
(+8)
Dexterity
10
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
22
(+6)
Intelligence
12
(+1)
Wisdom
16
(+3)
Charisma
16
(+3)
Skills:
Insight +7, Perception +7
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 17 ft.
passive Perception 17
Languages: ["Common", "Giant"]
Proficiency Bonus: +4
Special Abilities
Keen Smell
The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting
The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Actions
Multiattack
The giant makes two morningstar attacks.
Morningstar
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Quick Reference
Type: Giant
Size: Huge
Alignment: neutral good (50%) or neutral evil (50%)
Environment: Any
DM Tools
💰 Loot Generator
CR 9 | Challenge Rating: 9
Loot based on monster type, CR, and D&D 5e treasure guidelines
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