Combat Statistics

CR 0.25
Challenge Rating
0 XP
10
Armor Class
21
Hit Points
(6d6)
Speed: {"walk":30,"fly":30} ft.
Strength
5
(-3)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
11
(+0)
Wisdom
10
(+0)
Charisma
12
(+1)
Damage Resistances: []
Damage Immunities: ["fire", "poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Darkvision 60 ft., Passive Perception 10 ft. passive Perception 10
Languages: ["Aquan", "Ignan"]
Proficiency Bonus: +2

Special Abilities

Death Burst

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath

The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Quick Reference

Type: Elemental
Size: Small
Alignment: neutral evil
Environment: Any

DM Tools

💰 Loot Generator

CR 0.25 | Challenge Rating: 0.25
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