Combat Statistics

CR 1
Challenge Rating
200 XP
12
Armor Class
22
Hit Points
(5d8)
Speed: {"walk":0,"fly":50,"hover":0} ft.
Strength
1
(-5)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
11
(+0)
Intelligence
10
(+0)
Wisdom
10
(+0)
Charisma
11
(+0)
Damage Resistances: ["acid", "cold", "fire", "lightning", "thunder", "bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["necrotic", "poison"]
Condition Immunities: [{"index":"charmed", "name":"Charmed", "url":"/api/2014/conditions/charmed"}, {"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"grappled", "name":"Grappled", "url":"/api/2014/conditions/grappled"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"petrified", "name":"Petrified", "url":"/api/2014/conditions/petrified"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}, {"index":"prone", "name":"Prone", "url":"/api/2014/conditions/prone"}, {"index":"restrained", "name":"Restrained", "url":"/api/2014/conditions/restrained"}, {"index":"unconscious", "name":"Unconscious", "url":"/api/2014/conditions/unconscious"}]
Senses: Darkvision 60 ft., Passive Perception 10 ft. passive Perception 10
Languages: ["understands all languages it knew in life but can't speak"]
Proficiency Bonus: +2

Special Abilities

Incorporeal Movement

The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Quick Reference

Type: Undead
Size: Medium
Alignment: chaotic evil
Environment: Any

DM Tools

💰 Loot Generator

CR 1 | Challenge Rating: 1
Loot based on monster type, CR, and D&D 5e treasure guidelines

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