Combat Statistics

CR 2
Challenge Rating
450 XP
14
Armor Class
52
Hit Points
(7d8)
Speed: {"walk":30,"swim":40} ft.
Strength
16
(+3)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
12
(+1)
Wisdom
12
(+1)
Charisma
13
(+1)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Darkvision 60 ft., Passive Perception 11 ft. passive Perception 11
Languages: ["Aquan", "Common", "Giant"]
Proficiency Bonus: +2

Special Abilities

Amphibious

The hag can breathe air and water.

Horrific Appearance

Any humanoid that starts its turn within 30 ft. of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

Actions

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Death Glare

The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

Illusory Appearance

The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

Quick Reference

Type: Fey
Size: Medium
Alignment: chaotic evil
Environment: Any

DM Tools

💰 Loot Generator

CR 2 | Challenge Rating: 2
Loot based on monster type, CR, and D&D 5e treasure guidelines

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