Combat Statistics
CR 0.5
Challenge Rating
0 XP
14
Armor Class
31
Hit Points
(7d8)
Speed: {"walk":40} ft.
Strength
12
(+1)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
11
(+0)
Intelligence
12
(+1)
Wisdom
10
(+0)
Charisma
14
(+2)
Skills:
Perception +2, Performance +6, Stealth +5
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 12 ft.
passive Perception 12
Languages: ["Common", "Elvish", "Sylvan"]
Proficiency Bonus: +2
Special Abilities
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Quick Reference
Type: Fey
Size: Medium
Alignment: chaotic neutral
Environment: Any
DM Tools
💰 Loot Generator
CR 0.5 | Challenge Rating: 0.5
Loot based on monster type, CR, and D&D 5e treasure guidelines