Combat Statistics

CR 3
Challenge Rating
700 XP
17
Armor Class
82
Hit Points
(11d8)
Speed: {"walk":30} ft.
Strength
18
(+4)
Dexterity
12
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
13
(+1)
Wisdom
14
(+2)
Charisma
14
(+2)
Skills: Arcana +3, Deception +4, Perception +4, Stealth +3
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Darkvision 60 ft., Passive Perception 14 ft. passive Perception 14
Languages: ["Common", "Draconic", "Sylvan"]
Proficiency Bonus: +2

Special Abilities

Amphibious

The hag can breathe air and water.

Innate Spellcasting

The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components: At will: dancing lights, minor illusion, vicious mockery

Mimicry

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Illusory Appearance

The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Invisible Passage

The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

Quick Reference

Type: Fey
Size: Medium
Alignment: neutral evil
Environment: Any

DM Tools

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CR 3 | Challenge Rating: 3
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