Combat Statistics
CR 5
Challenge Rating
1,800 XP
15
Armor Class
90
Hit Points
(12d10)
Speed: {"walk":30} ft.
Strength
18
(+4)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
15
(+2)
Intelligence
11
(+0)
Wisdom
10
(+0)
Charisma
12
(+1)
Damage Resistances: ["bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["fire"]
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: ["Ignan"]
Proficiency Bonus: +3
Special Abilities
Heated Body
A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.
Heated Weapons
Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Actions
Multiattack
The salamander makes two attacks: one with its spear and one with its tail.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
Quick Reference
Type: Elemental
Size: Large
Alignment: neutral evil
Environment: Any
DM Tools
💰 Loot Generator
CR 5 | Challenge Rating: 5
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