Combat Statistics

CR 5
Challenge Rating
1,800 XP
15
Armor Class
90
Hit Points
(12d10)
Speed: {"walk":30} ft.
Strength
18
(+4)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
15
(+2)
Intelligence
11
(+0)
Wisdom
10
(+0)
Charisma
12
(+1)
Damage Resistances: ["bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["fire"]
Condition Immunities: []
Senses: Darkvision 60 ft., Passive Perception 10 ft. passive Perception 10
Languages: ["Ignan"]
Proficiency Bonus: +3

Special Abilities

Heated Body

A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.

Heated Weapons

Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

Multiattack

The salamander makes two attacks: one with its spear and one with its tail.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

Quick Reference

Type: Elemental
Size: Large
Alignment: neutral evil
Environment: Any

DM Tools

💰 Loot Generator

CR 5 | Challenge Rating: 5
Loot based on monster type, CR, and D&D 5e treasure guidelines

Similar Monsters

Air Elemental
CR 5 • Large
Azer
CR 2 • Medium
Djinni
CR 11 • Large
Dust Mephit
CR 0.5 • Small