Combat Statistics
CR 13
Challenge Rating
10,000 XP
16
Armor Class
110
Hit Points
(13d8)
Speed: {"walk":40} ft.
Strength
14
(+2)
Dexterity
17
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
18
(+4)
Intelligence
13
(+1)
Wisdom
16
(+3)
Charisma
20
(+5)
Skills:
Deception +10, Insight +8
Damage Resistances: []
Damage Immunities: ["bludgeoning, piercing, and slashing from nonmagical weapons"]
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 13 ft.
passive Perception 13
Languages: ["Common", "Infernal"]
Proficiency Bonus: +5
Special Abilities
Limited Magic Immunity
The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting
The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic, invisibility, major image, suggestion
1/day each: dominate person, fly, plane shift, true seeing
Actions
Multiattack
The rakshasa makes two claw attacks
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Quick Reference
Type: Fiend
Size: Medium
Alignment: lawful evil
Environment: Any
DM Tools
💰 Loot Generator
CR 13 | Challenge Rating: 13
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