Combat Statistics
CR 1
Challenge Rating
200 XP
13
Armor Class
7
Hit Points
(3d4)
Speed: {"walk":40} ft.
Strength
5
(-3)
Dexterity
17
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
7
(-2)
Wisdom
10
(+0)
Charisma
10
(+0)
Skills:
Stealth +5
Damage Resistances: ["cold", "fire", "lightning", "bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 120 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: ["Abyssal", "Common"]
Proficiency Bonus: +2
Special Abilities
Shapechanger
The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form . Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed . It reverts to its true form if it dies.
Magic Resistance
The quasit has advantage on saving throws against spells and other magical effects.
Actions
Claw (Bite in Beast Form)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Scare
One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
Invisibility
The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
Quick Reference
Type: Fiend
Size: Tiny
Alignment: chaotic evil
Environment: Any
DM Tools
💰 Loot Generator
CR 1 | Challenge Rating: 1
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