Combat Statistics

CR 2
Challenge Rating
450 XP
8
Armor Class
85
Hit Points
(9d10)
Speed: {"walk":30} ft.
Strength
19
(+4)
Dexterity
6
(-2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
18
(+4)
Intelligence
3
(-4)
Wisdom
6
(-2)
Charisma
5
(-3)
Damage Resistances: []
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Darkvision 60 ft., Passive Perception 8 ft. passive Perception 8
Languages: ["understands Common and Giant but can't speak"]
Proficiency Bonus: +2

Special Abilities

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Quick Reference

Type: Undead
Size: Large
Alignment: neutral evil
Environment: Any

DM Tools

💰 Loot Generator

CR 2 | Challenge Rating: 2
Loot based on monster type, CR, and D&D 5e treasure guidelines

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