Combat Statistics
CR 2
Challenge Rating
450 XP
8
Armor Class
85
Hit Points
(9d10)
Speed: {"walk":30} ft.
Strength
19
(+4)
Dexterity
6
(-2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
18
(+4)
Intelligence
3
(-4)
Wisdom
6
(-2)
Charisma
5
(-3)
Damage Resistances: []
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 60 ft.,
Passive Perception 8 ft.
passive Perception 8
Languages: ["understands Common and Giant but can't speak"]
Proficiency Bonus: +2
Special Abilities
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.