Combat Statistics

CR 3
Challenge Rating
700 XP
13
Armor Class
68
Hit Points
(8d10)
Speed: {"walk":60,"fly":90} ft.
Strength
18
(+4)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
10
(+0)
Wisdom
13
(+1)
Charisma
15
(+2)
Damage Resistances: []
Damage Immunities: ["fire"]
Condition Immunities: []
Senses: Passive Perception 11 ft. passive Perception 11
Languages: ["understands Abyssal", "Common", "and Infernal but can't speak"]
Proficiency Bonus: +2

Special Abilities

Confer Fire Resistance

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 ft. of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Quick Reference

Type: Fiend
Size: Large
Alignment: neutral evil
Environment: Any

DM Tools

💰 Loot Generator

CR 3 | Challenge Rating: 3
Loot based on monster type, CR, and D&D 5e treasure guidelines

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