Combat Statistics
CR 0.5
Challenge Rating
0 XP
14
Armor Class
9
Hit Points
(2d6)
Speed: {"walk":30} ft.
Strength
7
(-2)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
8
(-1)
Wisdom
11
(+0)
Charisma
10
(+0)
Damage Resistances: ["bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["fire"]
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: ["Ignan"]
Proficiency Bonus: +2
Special Abilities
Death Burst
When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination
As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
Quick Reference
Type: Elemental
Size: Small
Alignment: chaotic neutral
Environment: Any
DM Tools
💰 Loot Generator
CR 0.5 | Challenge Rating: 0.5
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