Combat Statistics
CR 0.5
Challenge Rating
0 XP
11
Armor Class
22
Hit Points
(5d6)
Speed: {"walk":30,"fly":30} ft.
Strength
8
(-1)
Dexterity
12
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
7
(-2)
Wisdom
10
(+0)
Charisma
10
(+0)
Skills:
Stealth +3
Damage Resistances: []
Damage Immunities: ["fire", "poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 60 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: ["Ignan", "Terran"]
Proficiency Bonus: +2
Special Abilities
Death Burst
When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting
The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Quick Reference
Type: Elemental
Size: Small
Alignment: neutral evil
Environment: Any
DM Tools
💰 Loot Generator
CR 0.5 | Challenge Rating: 0.5
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