Combat Statistics

CR 0
Challenge Rating
10 XP
7
Armor Class
13
Hit Points
(3d8)
Speed: {"walk":15} ft.
Strength
10
(+0)
Dexterity
5
(-3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
11
(+0)
Intelligence
1
(-5)
Wisdom
11
(+0)
Charisma
3
(-4)
Damage Resistances: ["cold"]
Damage Immunities: ["fire", "poison"]
Condition Immunities: [{"index":"charmed", "name":"Charmed", "url":"/api/2014/conditions/charmed"}, {"index":"frightened", "name":"Frightened", "url":"/api/2014/conditions/frightened"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Darkvision 120 ft., Passive Perception 10 ft. passive Perception 10
Languages: ["understands infernal but can't speak"]
Proficiency Bonus: +2

Special Abilities

Devil's Sight

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Quick Reference

Type: Fiend
Size: Medium
Alignment: lawful evil
Environment: Any

DM Tools

💰 Loot Generator

CR 0 | Challenge Rating: 0
Loot based on monster type, CR, and D&D 5e treasure guidelines

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