Combat Statistics

CR 1
Challenge Rating
200 XP
13
Armor Class
10
Hit Points
(3d4)
Speed: {"walk":20,"fly":40} ft.
Strength
6
(-2)
Dexterity
17
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
11
(+0)
Wisdom
12
(+1)
Charisma
14
(+2)
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances: ["cold", "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"]
Damage Immunities: ["fire", "poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Darkvision 120 ft., Passive Perception 11 ft. passive Perception 11
Languages: ["Infernal", "Common"]
Proficiency Bonus: +2

Special Abilities

Shapechanger

The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devil's Sight

Magical darkness doesn't impede the imp's darkvision.

Magic Resistance

The imp has advantage on saving throws against spells and other magical effects.

Actions

Sting (Bite in Beast Form)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility

The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Quick Reference

Type: Fiend
Size: Tiny
Alignment: lawful evil
Environment: Any

DM Tools

💰 Loot Generator

CR 1 | Challenge Rating: 1
Loot based on monster type, CR, and D&D 5e treasure guidelines

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