Combat Statistics
CR 0.5
Challenge Rating
0 XP
11
Armor Class
21
Hit Points
(6d6)
Speed: {"walk":30,"fly":30} ft.
Strength
7
(-2)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
9
(-1)
Wisdom
11
(+0)
Charisma
12
(+1)
Skills:
Perception +2, Stealth +3
Damage Resistances: []
Damage Immunities: ["cold", "poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 60 ft.,
Passive Perception 12 ft.
passive Perception 12
Languages: ["Aquan", "Auran"]
Proficiency Bonus: +2
Special Abilities
Death Burst
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting
The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
Quick Reference
Type: Elemental
Size: Small
Alignment: neutral evil
Environment: Any
DM Tools
💰 Loot Generator
CR 0.5 | Challenge Rating: 0.5
Loot based on monster type, CR, and D&D 5e treasure guidelines
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