Combat Statistics

CR 0.5
Challenge Rating
0 XP
11
Armor Class
21
Hit Points
(6d6)
Speed: {"walk":30,"fly":30} ft.
Strength
7
(-2)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
9
(-1)
Wisdom
11
(+0)
Charisma
12
(+1)
Skills: Perception +2, Stealth +3
Damage Resistances: []
Damage Immunities: ["cold", "poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Darkvision 60 ft., Passive Perception 12 ft. passive Perception 12
Languages: ["Aquan", "Auran"]
Proficiency Bonus: +2

Special Abilities

Death Burst

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting

The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath

The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Quick Reference

Type: Elemental
Size: Small
Alignment: neutral evil
Environment: Any

DM Tools

💰 Loot Generator

CR 0.5 | Challenge Rating: 0.5
Loot based on monster type, CR, and D&D 5e treasure guidelines

Similar Monsters

Air Elemental
CR 5 • Large
Azer
CR 2 • Medium
Djinni
CR 11 • Large
Dust Mephit
CR 0.5 • Small