Combat Statistics
CR 3
Challenge Rating
700 XP
15
Armor Class
45
Hit Points
(7d8)
Speed: {"walk":50} ft.
Strength
17
(+3)
Dexterity
12
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
14
(+2)
Intelligence
6
(-2)
Wisdom
13
(+1)
Charisma
6
(-2)
Skills:
Perception +5
Damage Resistances: []
Damage Immunities: ["fire"]
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 15 ft.
passive Perception 15
Languages: ["understands Infernal but can't speak it"]
Proficiency Bonus: +2
Special Abilities
Keen Hearing and Smell
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath
The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Quick Reference
Type: Fiend
Size: Medium
Alignment: lawful evil
Environment: Any
DM Tools
💰 Loot Generator
CR 3 | Challenge Rating: 3
Loot based on monster type, CR, and D&D 5e treasure guidelines
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