Combat Statistics

CR 9
Challenge Rating
5,000 XP
17
Armor Class
157
Hit Points
(15d10)
Speed: {"walk":40} ft.
Strength
20
(+5)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
21
(+5)
Intelligence
19
(+4)
Wisdom
17
(+3)
Charisma
16
(+3)
Damage Resistances: ["cold", "fire", "lightning", "bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Truesight 120 ft., Passive Perception 13 ft. passive Perception 13
Languages: ["Abyssal", "telepathy 120 ft."]
Proficiency Bonus: +4

Special Abilities

Innate Spellcasting

The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun

Magic Resistance

The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Quick Reference

Type: Fiend
Size: Large
Alignment: chaotic evil
Environment: Any

DM Tools

💰 Loot Generator

CR 9 | Challenge Rating: 9
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