Combat Statistics

CR 5
Challenge Rating
1,800 XP
13
Armor Class
102
Hit Points
(12d10)
Speed: {"walk":50} ft.
Strength
10
(+0)
Dexterity
17
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
6
(-2)
Wisdom
10
(+0)
Charisma
7
(-2)
Damage Resistances: ["bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: ["fire", "poison"]
Condition Immunities: [{"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"grappled", "name":"Grappled", "url":"/api/2014/conditions/grappled"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"petrified", "name":"Petrified", "url":"/api/2014/conditions/petrified"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}, {"index":"prone", "name":"Prone", "url":"/api/2014/conditions/prone"}, {"index":"restrained", "name":"Restrained", "url":"/api/2014/conditions/restrained"}, {"index":"unconscious", "name":"Unconscious", "url":"/api/2014/conditions/unconscious"}]
Senses: Darkvision 60 ft., Passive Perception 10 ft. passive Perception 10
Languages: ["Ignan"]
Proficiency Bonus: +3

Special Abilities

Fire Form

The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..

Water Susceptibility

For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

The elemental makes two touch attacks.

Touch

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Quick Reference

Type: Elemental
Size: Large
Alignment: neutral
Environment: Any

DM Tools

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CR 5 | Challenge Rating: 5
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