Combat Statistics
CR 1
Challenge Rating
200 XP
12
Armor Class
39
Hit Points
(6d8)
Speed: {"walk":40} ft.
Strength
15
(+2)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
14
(+2)
Intelligence
3
(-4)
Wisdom
13
(+1)
Charisma
6
(-2)
Skills:
Perception +5, Stealth +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 120 ft.,
Passive Perception 15 ft.
passive Perception 15
Languages: []
Proficiency Bonus: +2
Special Abilities
Two-Headed
The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack
The dog makes two bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Quick Reference
Type: Monstrosity
Size: Medium
Alignment: neutral evil
Environment: Any
DM Tools
💰 Loot Generator
CR 1 | Challenge Rating: 1
Loot based on monster type, CR, and D&D 5e treasure guidelines
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