Combat Statistics

CR 3
Challenge Rating
700 XP
13
Armor Class
75
Hit Points
(10d10)
Speed: {"walk":50} ft.
Strength
18
(+4)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
14
(+2)
Intelligence
7
(-2)
Wisdom
12
(+1)
Charisma
8
(-1)
Skills: Perception +5, Stealth +3
Damage Resistances: []
Damage Immunities: ["cold"]
Condition Immunities: []
Senses: Passive Perception 15 ft. passive Perception 15
Languages: ["Common", "Giant", "Winter Wolf"]
Proficiency Bonus: +2

Special Abilities

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Snow Camouflage

The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath

The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Quick Reference

Type: Monstrosity
Size: Large
Alignment: neutral evil
Environment: Any

DM Tools

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CR 3 | Challenge Rating: 3
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