Combat Statistics
CR 3
Challenge Rating
700 XP
14
Armor Class
76
Hit Points
(9d10)
Speed: {"walk":40} ft.
Strength
18
(+4)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
6
(-2)
Wisdom
16
(+3)
Charisma
9
(-1)
Skills:
Perception +7
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 17 ft.
passive Perception 17
Languages: ["Abyssal"]
Proficiency Bonus: +2
Special Abilities
Charge
If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
Labyrinthine Recall
The minotaur can perfectly recall any path it has traveled.
Reckless
At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Quick Reference
Type: Monstrosity
Size: Large
Alignment: chaotic evil
Environment: Any
DM Tools
💰 Loot Generator
CR 3 | Challenge Rating: 3
Loot based on monster type, CR, and D&D 5e treasure guidelines
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