Combat Statistics

CR 2
Challenge Rating
450 XP
13
Armor Class
45
Hit Points
(6d10)
Speed: {"walk":10,"swim":40} ft.
Strength
18
(+4)
Dexterity
10
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
15
(+2)
Intelligence
8
(-1)
Wisdom
10
(+0)
Charisma
9
(-1)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Darkvision 60 ft., Passive Perception 10 ft. passive Perception 10
Languages: ["Abyssal", "Aquan"]
Proficiency Bonus: +2

Special Abilities

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 ft. toward the merrow.

Quick Reference

Type: Monstrosity
Size: Large
Alignment: chaotic evil
Environment: Any

DM Tools

💰 Loot Generator

CR 2 | Challenge Rating: 2
Loot based on monster type, CR, and D&D 5e treasure guidelines

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