Combat Statistics
CR 3
Challenge Rating
700 XP
14
Armor Class
68
Hit Points
(8d10)
Speed: {"walk":30,"fly":50} ft.
Strength
17
(+3)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
17
(+3)
Intelligence
7
(-2)
Wisdom
12
(+1)
Charisma
8
(-1)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 11 ft.
passive Perception 11
Languages: []
Proficiency Bonus: +2
Special Abilities
Tail Spike Regrowth
The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack
The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike
Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Quick Reference
Type: Monstrosity
Size: Large
Alignment: lawful evil
Environment: Any
DM Tools
💰 Loot Generator
CR 3 | Challenge Rating: 3
Loot based on monster type, CR, and D&D 5e treasure guidelines
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