Combat Statistics
CR 4
Challenge Rating
1,100 XP
13
Armor Class
97
Hit Points
(13d10)
Speed: {"walk":30} ft.
Strength
16
(+3)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
15
(+2)
Intelligence
14
(+2)
Wisdom
15
(+2)
Charisma
16
(+3)
Skills:
Deception +7, Insight +4, Stealth +3
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 12 ft.
passive Perception 12
Languages: ["Abyssal", "Common"]
Proficiency Bonus: +2
Special Abilities
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Quick Reference
Type: Monstrosity
Size: Large
Alignment: chaotic evil
Environment: Any
DM Tools
💰 Loot Generator
CR 4 | Challenge Rating: 4
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