Combat Statistics

CR 4
Challenge Rating
1,100 XP
12
Armor Class
76
Hit Points
(8d12)
Speed: {"walk":40} ft.
Strength
22
(+6)
Dexterity
9
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
17
(+3)
Intelligence
3
(-4)
Wisdom
11
(+0)
Charisma
6
(-2)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Passive Perception 10 ft. passive Perception 10
Languages: []
Proficiency Bonus: +2

Special Abilities

Trampling Charge

If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Quick Reference

Type: Beast
Size: Huge
Alignment: unaligned
Environment: Any

DM Tools

💰 Loot Generator

CR 4 | Challenge Rating: 4
Loot based on monster type, CR, and D&D 5e treasure guidelines

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