Combat Statistics
CR 17
Challenge Rating
18,000 XP
20
Armor Class
341
Hit Points
(22d20)
Speed: {"walk":20,"swim":40} ft.
Strength
25
(+7)
Dexterity
10
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
20
(+5)
Intelligence
10
(+0)
Wisdom
12
(+1)
Charisma
12
(+1)
Damage Resistances: ["fire"]
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 120 ft.,
Passive Perception 11 ft.
passive Perception 11
Languages: ["Aquan", "Draconic"]
Proficiency Bonus: +6
Special Abilities
Amphibious
The dragon turtle can breathe air and water.
Actions
Multiattack
The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 ft. away from the dragon turtle and knocked prone.
Steam Breath
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Quick Reference
Type: Dragon
Size: Gargantuan
Alignment: neutral
Environment: Any
DM Tools
💰 Loot Generator
CR 17 | Challenge Rating: 17
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