Combat Statistics

CR 10
Challenge Rating
5,900 XP
17
Armor Class
136
Hit Points
(16d8)
Speed: {"walk":30,"fly":90} ft.
Strength
18
(+4)
Dexterity
18
(+4)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
18
(+4)
Intelligence
17
(+3)
Wisdom
20
(+5)
Charisma
20
(+5)
Skills: Insight +9, Perception +9
Damage Resistances: ["radiant", "bludgeoning, piercing, and slashing from nonmagical weapons"]
Damage Immunities: []
Condition Immunities: [{"index":"charmed", "name":"Charmed", "url":"/api/2014/conditions/charmed"}, {"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"frightened", "name":"Frightened", "url":"/api/2014/conditions/frightened"}]
Senses: Darkvision 120 ft., Passive Perception 19 ft. passive Perception 19
Languages: ["all", "telepathy 120 ft."]
Proficiency Bonus: +4

Special Abilities

Angelic Weapons

The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting

The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good 1/day each: commune, raise dead

Magic Resistance

The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The deva makes two melee attacks.

Mace

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch

The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape

The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Quick Reference

Type: Celestial
Size: Medium
Alignment: lawful good
Environment: Any

DM Tools

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CR 10 | Challenge Rating: 10
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