Combat Statistics

CR 0.5
Challenge Rating
0 XP
15
Armor Class
16
Hit Points
(3d6)
Speed: {"walk":20} ft.
Strength
15
(+2)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
14
(+2)
Intelligence
12
(+1)
Wisdom
10
(+0)
Charisma
9
(-1)
Skills: Investigation +3, Perception +2, Stealth +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Darkvision 120 ft., Passive Perception 12 ft. passive Perception 12
Languages: ["Gnomish", "Terran", "Undercommon"]
Proficiency Bonus: +2

Special Abilities

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self

Actions

War Pick

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Quick Reference

Type: Humanoid
Size: Small
Alignment: neutral good
Environment: Any

DM Tools

💰 Loot Generator

CR 0.5 | Challenge Rating: 0.5
Loot based on monster type, CR, and D&D 5e treasure guidelines

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