Combat Statistics
CR 2
Challenge Rating
450 XP
13
Armor Class
22
Hit Points
(6d8)
Speed: {"walk":30} ft.
Strength
11
(+0)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
10
(+0)
Wisdom
13
(+1)
Charisma
14
(+2)
Skills:
Deception +4, Persuasion +4, Religion +2
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 11 ft.
passive Perception 11
Languages: ["any one language (usually Common)"]
Proficiency Bonus: +2
Special Abilities
Dark Devotion
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
The fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Quick Reference
Type: Humanoid
Size: Medium
Alignment: any non-good alignment
Environment: Any
DM Tools
💰 Loot Generator
CR 2 | Challenge Rating: 2
Loot based on monster type, CR, and D&D 5e treasure guidelines