Combat Statistics
CR 0.5
Challenge Rating
0 XP
12
Armor Class
19
Hit Points
(3d10)
Speed: {"walk":20,"swim":20} ft.
Strength
15
(+2)
Dexterity
10
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
2
(-4)
Wisdom
10
(+0)
Charisma
5
(-3)
Skills:
Stealth +2
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 10 ft.
passive Perception 10
Languages: []
Proficiency Bonus: +2
Special Abilities
Hold Breath
The crocodile can hold its breath for 15 minutes.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target