Combat Statistics

CR 1
Challenge Rating
200 XP
16
Armor Class
22
Hit Points
(4d8)
Speed: {"walk":30,"climb":30,"fly":60} ft.
Strength
15
(+2)
Dexterity
12
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
14
(+2)
Wisdom
11
(+0)
Charisma
13
(+1)
Skills: Perception +4, Stealth +3
Damage Resistances: []
Damage Immunities: ["acid"]
Condition Immunities: []
Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14 ft. passive Perception 14
Languages: ["Draconic"]
Proficiency Bonus: +2

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 20-foot line that is 5 ft. wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Quick Reference

Type: Dragon
Size: Medium
Alignment: chaotic good
Environment: Any

DM Tools

💰 Loot Generator

CR 1 | Challenge Rating: 1
Loot based on monster type, CR, and D&D 5e treasure guidelines

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